| 000 | 01869cam a2200301 a 4500 | ||
|---|---|---|---|
| 001 | 8452 | ||
| 003 | BD-DhULA | ||
| 005 | 20211203063748.0 | ||
| 008 | 080123s2008 enka b 001 0 eng | ||
| 020 | _a9780500203989 (pbk.) | ||
| 020 | _a0500203989 (pbk.) | ||
| 040 |
_aBD-DhULA _cBD-DhULA |
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| 082 |
_a776 _222 _b PAD |
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| 100 | 1 | _aPaul, Christiane. | |
| 245 | 1 | 0 |
_aDigital art / _cChristiane Paul. |
| 250 | _aRev. and exp. ed. | ||
| 260 |
_aLondon ; _bThames & Hudson, _c2008. |
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| 300 |
_a256 p. : _bill. (some col.) ; _c21 cm. |
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| 490 | 1 | _aWorld of art | |
| 500 | _aPrevious ed.: 2003. | ||
| 504 | _aIncludes bibliographical references (p. 250-251) and index. | ||
| 505 | 0 | _aIntroduction : A short history of technology and art ; The presentation, collection, and preservation of digital art -- 1. Digital technologies as a tool : Digital imaging: photography and print ; Sculpture -- 2. Digital technologies as a medium : Forms of digital art ; Installation ; Film, video, and animation ; Internet art and nomadic networks ; Software art ; Virtual reality and augmented reality ; Sound and music -- 3. Themes in digital art : Artificial life ; Artificial intelligence and intelligent agents ; Telepresence, telematics, and telerobotics ; Body and identity ; Databases, data visualization, and mapping ; Beyond the book: text and narrative environments ; Gaming ; Tactical media, activism, and hacktivism ; Technologies of the future ; Mobile and locative media ; Social networking ; The next generation of virtual worlds -- Glossary -- Artists' websites and online art projects -- Digital arts organizations and networks, museums, and galleries -- Digital art festivals -- Select new media art exhibitions. | |
| 526 | _aMedia - MSJ. | ||
| 650 | 0 | _aArt and technology. | |
| 650 | 0 | _aComputer art. | |
| 650 | 0 | 4 | _aNew media art |
| 942 |
_2ddc _cBOOK |
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| 999 |
_c8624 _d8624 |
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